OPEN SOURCE · LOCAL FIRST
Great 3D.
Smaller footprint.
Find the geometry and textures weighing your scene down.
Set a budget. Catch the regression before it ships.
01 / ASSET WORKBENCH
Your files stay on your device.
No upload. No account. No API key.
Know where the weight is.
SAME ENGINE. EVERY PULL REQUEST.
Give your assets
a quality gate.
Run a dependency-free CLI across a file or folder.
Fail CI when an asset exceeds your performance budget.
# Install directly from the open-source repository $ npx github:23f2003763/meshbudget assets/ --preset mobile PASS assets/hero.glb ✓ Payload: 486,240 / 5,242,880 ✓ Scene triangles: 8,192 / 100,000 FAIL assets/environment.glb ✗ Primitive draws: 72 / 50 Use shared materials or GPU instancing.
Illustrative CLI output · exit codes for CI · JSON reports · custom limits
BUILT IN THE OPEN
Find your first contribution ↗A smaller web is a team effort.
Add a check, improve a fixture, or document an integration.
Small, useful contributions are welcome.